starsector tech mining. Go to starsector r/starsector • by Aleksandrovitch. starsector tech mining

 
Go to starsector r/starsector • by Aleksandrovitchstarsector tech mining 96a] Better Colonies 1

Now to get the blueprints the best option is, exploring, tech mining, industrial evolution reverse engineering and lastly raiding although this isn't that easy. It is a very very late game approach, plus the chances are thin of finding something good, so try tech mining first Edit : just to be clear, you will have to raid the planets with orbital works to get the BP. This mod intends to expand the options for high-tech fleet doctrines. Go to starsector r/starsector. # 2 - All midline sprites. And the planet name is bob. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. I'd just choose whichever one you like. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. PS: Mercy system, there's an abandoned station at the edge of the system that you can see on the. Ed. Premium Powerups . Only build a star fortress and whatever else you need to keep the colony above 0 stability. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. 96a] Too Much Information by Timid [0. In-game description Farming is an industry. 6. Wow, Hypershunt Tap would actually be good on this planet. starship legends- give ships and crew some personality. Premium Powerups . Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. and another 35K in the mining station's debris field. -The Boring drone, heavy duty mining drone that can cut through any asteroid. I wonder how you'll balance Starsector-tech in this fic because some of it is hilariously bullshit at times like dimensional-shifting,. By default, only one can be built per system, but this can be modified using the settings file. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and. Best way to do it in my opinion is to simply reduce the DP limit when starting the game, this way the AI is forced to spawn only one at a time making them quite manageable by any decent mid to late game fleet. A mine explodes when it hits shield or hull, or when the nine's ten second timer goes off. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. useless materials that other industries supply in vaster quantities. High tech battlecruiser that goes really fast, it makes for a cool player ship. This is a verry interesting mod with lot of added cont. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. 2D RPG/Trade/Fleet Combat Game. Other industries need higher population counts to be effective. Mining Blasters offer extremely high damage in exchange for crippling flux draw - it's possible to build a ship around using them, but there's often better options available. Check the storage of your colonies. They don't need a speficif role, except take the stress away from tanks and flankers. The "Atlas of Pain" because I haven't thought of a proper name yet. • 2 days ago. Titan AE. And by storage I mean clicking on the storage button when looking at your colony, which is separate to the first thing you see: your colonies resource stockpileUnderworld adds some new content for pirates and more ships. , focusing exclusively on gold mining near Kirkland Lake, Ontario. Setting up a colony with tech mining has a net cost of $135,000. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. * Footnote: Why you'd install even a beta core in tech mining I really don't. you how much finished building if you have any orders from your heavy industry facilities as well as your loot from tech mining. 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. . Advertisement Coins. I've made Volturnian Lobsters a meme in a tabletop RPG. You can also find extra rare loot as it is excavated. 95. " ~ Folly of Greed, Jebidiah Exalted. It can be built at any Colony that has some degree of ruins. 2)Mining (Ores, Rare Ores, Organics, Volatiles) 3)Light Industry (Goods, Lux Goods, Drugs) 4)Salvage Yards (Ship Parts, Ship Hulls, Metals) 5)Farming (Food) Variable Assembler (Supplies, Fuel VPC) Size 6: Organs . Jk, doesn't exist. Based on available resources, Mining can produce the following. meanwhile, let colony grow, give as much incentives as possible . Re: [0. 3. In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. 5/ has miniscule returns (you can literally get more from. Check close by the star/black hole, all the planets, rings, asteroids, and warp points. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. 2D RPG/Trade/Fleet Combat GameWhy 30 seconds? It only takes 8 to fully reload the blasters (12 with Expanded Mags). I have had that mod once but it gave me so much rare stuff it was insane. Starsector > Suggestions > Tech Mining Industry Suggestion - "Tech Mining Operations Centre. 1a] Junk Yard Dogs – V 2. Join a faction to gain useful support and represent them in war and peace, or start your own. -This broke colony competition since factions cant research or upgrade their buildings too and if they colonized a new system they will be stuck on a shitty tier one building. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Starsector Beginner’s Guide Part 2 – Colony Building. I would recommend you to use the slightly better tech mining mod. Mining Lasers are a poor man's PD laser equivalent, having longer range but horrible damage. In-Game DescriptionMining Stations may contain hull-mod modspecs and significant amounts of. They're low-tech on steroids, have have funky weapons and ships, but nothing completely outlandish. " ~ Folly of Greed, Jebidiah Exalted. They're shady as hell and do a good amount of scavenging and tech-mining too. Sojurn - Lots of small energy mounts and. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. Well, you should never stop during your. It is highly likely you will get something of value in the ~10 months that it is operated. Otherwise it sucks. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. 3. Acquiring special items can be difficult as they are somewhat to very rare. cfg file. Now it, as was intended, drops the same value of goods, just of a better quality. I installed Exotica Technologies which adds another ship customization system to the game. ago. speedup- gives a battle speed up good when is just clean up in battles or easy win. The biggest problem with Tech Mining is they will attract enemies from Diktat or other major faction. 96a] Nes’s SAW 1. 412 votes, 48 comments. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. All of the current special items have uses in modifying certain industries. , 0. Smuggler, trader, warlord, planet administrator, etc. r/starsector. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. 4) Note: you do not need an account to download from dropbox. Tech mining world filled with AI cores gets pathers. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. So I found seele and it's research station, but I am really struggling against the horrors. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Usually after the final set of patch notes come. Aside from the normal faction fleets, Luddic Path raider fleets. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. 51K subscribers in the starsector community. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. Its shipsystem increases damage done by fighters of all types. 0 coins. megaboto •. 1a] Better Colonies 1. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. Cadmus (top), the mining hub and currently developing colony, and Carcus (bottom) the potential farming hub and holder of a domain era coms relay. Step two: Get extremely good ships. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. Starsector Beginner’s Guide Part 2 – Colony Building. That movie was the shit. Epta technologies is fun because they have a retrofitted conquest with 2 energy slots and 1 synergy slot facing forward, while keeping the 4 ballistic slots on sides. View community ranking In the Top 5% of largest communities on Reddit. Keep in mind lowering fuel cap and the compromised storage would be extra rough, and that all these problems and low burn. 95. Elevate your Starsector gameplay with the [0. Otherwise you would fight the ambush battle then slowly repair before the main battle. Low-tech, High-tech, and Midline, all of which cost the same. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. 9. 95. 1] Slightly Better Tech-Mining (Read 685 times)Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. (EDIT, Thanks to u/pedro1_1 ). Of that list, Star Federation is the closet to vanilia balance, followed closely by HMI and Kadur. Better Tech-Mining makes tech. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. The 6U CubeSat, which is being provided by space tech company OrbAstro, will be pre-loaded with “asteroid. 40K subscribers in the starsector community. 96,. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. In Starsector 0. An outpost option is added in addition to "colonize" option for planets with ruins. In the meantime, TaDA's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al. Good-- you know in which systems there are profitable ruins. Would be a big incentive to build them if that were so. r/starsector. ** 1% of people doing the tech-mining (so 10k people). The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Still, if you have a lot of colonies. 400 crew onboard beginning of the month; mining vessels in front of fleet list (elite crew only) with 237 veterans and 27 regulars in the cargo haulers, tugs and surplus; lost 52 veteran crew; ended up with 171 extra elite end of month. Hazard mining incorporated also adds pirate ships. It can be installed into Light Industry. 1. It’s… an industry. Think of it as linear warriors and quadratic wizards, where tech mining is the warrior and other industries are wizards. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». Charlie, you're a little crazy sometimes, you know that?Silver Dollar Resources Inc. 7. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. 1] Slightly Better Tech-Mining… 87 votes, 20 comments. Lion's Guard HQ is a structure. Hazard mining inc. 1a with no skills. Has 100% hazard by default, and moderate ore resources. These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. It could be that all planets are sending the results to one planet. Some of these also affect NPC colonies. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. Essentially a larger version of the Dominator. Discuss modding Starsector here. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. All planets are in the same system. AI usage as is the nature with battlecruisers is mediocre, it's a ship that takes skill since the system propels it only forward. The Hegemony is the dominant faction in the Sector. 9. Phase ships have no profile at all, but they're usually uneconomical. Well, I intended to build a mining station in the field anyways. Level 3. Wall collapse that had buried a co worker under 4 foot of brick. The ship will then be produced and delivered at the end of the month, stored at the designated planet. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. Plus the usual, probes, ships, research bases, mining bases and orbital habs. An in. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. The ship is designed to utilize its excellent armor to drop shields in. chevron_right. Tech Mining does payoff! comments sorted by Best Top. Try “Slightly better tech mining” mod, you can remove decay with story points and it no longer gives useless resources, but the value of excavated stuff is the same. 9a. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. 2. Civilian ships are usually awful for stealth. 5f) Mod, the choice for serious players seeking advanced features and customization options. ago. Charlie, you're a little crazy sometimes, you know that? Oh, silly me! i thought it was hot because of close proximity to sun not cause of the volcanic nature, so that was my logic Thanx for elaborating on that one! Is there a chance you could maybe in future combine tech mining with domain archaeology so that it wont have to take 2 industry slots to have both? what i gather from the description they are pretty much the same thing, so it would be. Midline is kinda wonky. Re: [0. I'll second that DIY and Better Tech-Mining are good mods. Try insulated engines and augmented drive. 1a] Hazard Mining Incorporated (Compatibility Ed. Faction, with interesting low-tech focus, and not standard weapons. Step four: Lose every ship. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. 2 – 11/12/22. Someone will probably correct me below, so check their comment too. Advertisement Coins. DD+ Drones Added new fuel ship, added three tiers of a Domain Station which are buildable at colonies. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Any ship you stick a mining tool on can mine, and will be at risk of damage. Heavy Industry and Fuel Production pretty much need their own dedicated planets. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. [close] Themed Derelict Stations. Added one new Utility ship that has tugs and mining lasers. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The-world-ender-jeff • 8 mo. 4476 Posts 61 Topics. 95. Valheim Genshin. The Mudskipper Mk. # 0 - Alternates between low tech, midline and high tech sprites. Ultimately I decided to settle on it and build tech mining. Just stay below 7. Has 100% hazard by default, and moderate ore resources. The Shrike is a fast, cheap destroyer. Cryosanctum produces the following. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. Construct Mining Station "Construct a mining station in an asteroid belt or asteroid field. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. 3. Fixed now though. Yunru's Pirates and Pathers. Upon seeing the upgrade mechanics, I was very excited to see a. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. But, as someone who carries the same key ships through most of their play through, I thought it would be a worthwhile addition. This effect can be superseded by other mods. Once I got the colony's stability handled, it was simply a matter of having enough money to handle. (EDIT, Thanks to u/pedro1_1 ). Market conditions are properties of a market representing local environmental or social conditions. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. • 4 yr. I find the valiant 9th+ gen wanzer is a. - Fixed crash when tech expedition's source market is destroyed Version 1. I warn you, though. « Reply #37 on: February 28, 2022, 01:57:13 PM ». Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. You have to raid it over and over to get what you want. I have the. Also, new Remnant-like faction. Starsector > Mods > [0. 2D RPG/Trade/Fleet Combat GameNew factions have their own music, portraits, tech and skins. « Reply #37 on: February 28, 2022, 01:57:13 PM ». Since, I don't believe I'm ready for the new balance changes of . speedup- gives a battle speed up good when is just clean up in battles or easy win. Gas giants are the only place where. , 0. And the planet name is bob. For those who don't know, Stealth Minefield is a hullmod found on Low Tech and Midline tier 3 stations. 2D RPG/Trade/Fleet Combat Game. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. AI Cores are rare loot items found during salvage. . Their wanzers range from light fighter-infantry to frigate-equivalent monsters. Continue Reading [Starsector Mods][0. Nexerelin adds mining by default. Excellent aesthetic and balanced decently well. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. Still, if you have a lot of colonies. Starsector. . Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). If you don’t have weapons for them, it would be a bunch of mining blasters. 6. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. . If you add 2 to production, you would get 50% the value. A bunch of weapons beyond just the mining blaster add to your fleet's overall mining ability, which lets you kit out logistics ships with small mining weapons as a way to squeeze out value from their unused weapon slots. Tech mining had the issue in the past of having a 0. You export 14 money-generating goods with this setup, but for salvage yards to over-produce your system needs good combat action-The Moth phase 'carrier', heavily armoured phase ship using gremlin level phase tech. Late to the party but here are some QoL and visual mods. Nothing comes close to that. It is capable of firing most large ballistic weapons, except the Gauss Cannon, which requires 1200 flux to fire one shot and therefore necessitates a minimum of 3 capacitors. Depending on the level of ruins it can go for quite a while. low/mid/high tech in. It used to be called Starfarer. Infinite tech mining. . Tech-Mining is an industry. 25 instead of a 1. So if a colony needs 5 food, that would be provided in faction from your 8 food exporting colony. Tech-mining is excellent. If the single highest demand for each legal resource is lower than the highest export in-faction, you get a 50% colony upkeep reduction. High-tech favors energy weapons and bombers. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. Question though : is it intentional for me to find really powerful stuff very frequently ? Elevate your Starsector gameplay with the [0. That movie was the shit. 95. Thank you kind internet person I will try this out. Can't mine in vanilla. The Heron is a midline cruiser carrier. By the Hammers of Ludd!v0. Re: [0. But at least they responded to distress calls. And the depletion counter is very handy. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. Staff them well, put armor on them. 95. It is commonly fielded by the Hegemony. Exploring for silver, copper, and gold in two of the most prolific mining jurisdictions in the world | Silver Dollar is a mineral. 50K subscribers in the starsector community. Expectation: The more you increase tech mining findings via improvements, the more (and better) loot you get, similar to the (wrongly) additional loot from 0. So it has always been, so it shall be so long as humans are human. A major freeport colony has been setup at a gas-giant, and Tri-Tachyon has established a light presence in system to establish easy trade access. I've grown fond of this combat ring/star type of abomination. He is now home with his family (Shore Beam Rolled) 100 yr old building. 91, 0. Many small ships can fit medium energy weapons. . 2. 0 coins. I think it's from Roider Union mod, the ability to remove ruins. Vast ruins are 8, and drops by 2 for every level under, if I recall. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. . 95. 44K subscribers in the starsector community. Hazard Mining Incorporated adds a new faction, several new ship categories and. " Construct a mining station within an asteroid belt or an asteroid field. 95 mods are compatible with 0. 5 New Features - reenabled MIDAS terrain effects thanks to MagicLib update - added BetterColony support Version 1. 95. There is another advantage to produce in faction. My first and oldest mod. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. [111/100] 10 points get turned into stats The gears of industry gradually stir to life, and the remnants of the mining and refining sector fuel this resurgence. It's an industry that gives you diminishing returns of items you want, and decent credits-worth of. Fourth slot is High Command. WASHINGTON — A startup with plans to mine asteroids for metals says it will launch its first two missions this year, including one that will fly by a near Earth asteroid. 95. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. There are others, and it gets blurry in places, but for this post, these two are what’s important. Seems like it could be alright on cryovolcanic planets, my biggest issue with it is the crew/machine loss and ship damage. Nothing too outlandish and fits with the base game well. 2. Chance to find blueprints, modspecs and other rare items, based on the size of ruins being mined; Generates some basic commodities (fuel, supplies, metals, machinery); delivered to. ticktockbent • 1 yr. Its default name is "TTS Xenorphica". Wow, Hypershunt Tap would actually be good on this planet. Raspberry7777 • 2 yr. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. 3. Producing a commodity internally reduces the expenses of the industries using the commodity, on top giving you a place in the market for that commodity. Elevate your Starsector gameplay with the [0. Hay Guys, since today i use the "Slightly better Tech Mining Mod" (yes, i have other mods active) and i thing there is a Problem. 95. 95 threats do not appear till the colony reaches size 4. already did the tech mining , just that it gets exhausted after like 1 cycle. See moreAdmiral Posts: 1560 [0. It also adds a high tech pirate faction called the cabal. 14865315874. Larger colony size means more mining production. ReplyProbably this. Explore a wide range of top-rated Starsector mods and take your gameplay to the next level. r/starsector • tech mining with alpha core. 46K subscribers in the starsector community. Starsector [0. Advertisement Coins. check the governor. And the. r/starsector • Been playing. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. - Object 236L - Low tech self-propelled battlestation; main module has maneuvering jets; side modules have accelerated ammo feeders and no shield. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. I'm using a mod that sets my fleet size max to 600 deployment points instead of 30 ships, and I've tried 600 deployment points of legions, 600 deployment points of tempests, 600 deployment points of balanced fleet, and 600 deployment points of onslaughts. Plurpo • 1 yr. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). Fortunately console commands can help remedy things when my sector just didn't get (a lot of) certain. Compatibility improvements I intend to make once other mods update for 0. 5f) with. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. A selection of low tech ships, [insert more description when not shattered]. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. Thank you, I found it. One is designated your colony where things go like tech mining loot and built ships. Download the archive for each and extract the contents to /starsector/mods. And finally attack your intended target.